Weapons
From Magellapedia
Name: Name of the weapon.
Level: Tech level of the weapon (higher generally better).
Type: What type of weapon it is (beam, projectile, or missile).
AR: Attack Rating - Increases the potential for dealing damage, and the damage potential
Damage: How much damage the weapon does (low-high end), higher numbers are better.
Cooling: The cooling time or reloading time of a weapon. The lower the number the faster it can reload, meaning a cooling time of 50 vs a weapon with the cooling time of 200, the 50 will fire 4x more often.
Angle: The angle at which the weapon can fire. This is centered on the front of the ship, so a 360 degree angle can fire at any angle while a 180 degree weapon can only fire when the ship is facing the enemy.
Range: The maximum range the weapon will fire at, higher is better.
Space: The amount of space the weapon takes up. Higher numbers mean you can't fit as many of them on your ship.
Effects: Any extra status effects this weapon will have.
Note: Some weapons are only available to certain races.
Weapon Effects
Armor Piercing: Increases the chance you will score a critical hit (more damage) against armor. It is reduced by Impenetrable Armor
Shield Piercing: Increases the chance you will score a critical hit against shields
Shield Distortion: Increases the chance you will bypass enemy shields, hitting the armor directly
Shield Overheat: Deals 3x damage to shields, ignoring shield solidity.
Additional Damage to X: This one should be obvious
PSI: Damage subtype
Corrosivity: Increases damage to armor by 1% per corrosivity
|
Name |
Level |
Type |
AR |
Damage |
Cooling |
Angle |
Range |
Space |
Effects |
|
1 |
Beam |
100 |
2-8 |
100 |
120 |
800 |
25 |
Armor Piercing +25% |
|
|
1 |
Missile |
100 |
4-40 |
400 |
60 |
1000 |
50 |
Shield Piercing +25% |
|
|
1 |
Missile |
100 |
5-50 |
300 |
60 |
1000 |
50 |
PSI |
|
|
1 |
Projectile |
100 |
1-4 |
50 |
90 |
400 |
25 |
Shield Piercing +25% |
|
|
1 |
Beam |
100 |
2-10 |
100 |
60 |
800 |
25 |
PSI |
|
|
2 |
Beam |
120 |
3-6 |
100 |
120 |
900 |
25 |
Shield Overheat |
|
|
2 |
Beam |
120 |
3-12 |
100 |
120 |
900 |
25 |
Armor Piercing +35% |
|
|
2 |
Missile |
130 |
6-60 |
400 |
60 |
1200 |
50 |
Shield Piercing +25% |
|
|
2 |
Projectile |
110 |
2-6 |
50 |
90 |
500 |
25 |
Shield Piercing +35% |
|
|
2 |
Projectile |
110 |
1-3 |
25 |
90 |
500 |
25 |
Armor Piercing +15% |
|
|
2 |
Missile |
130 |
6-72 |
400 |
60 |
1200 |
50 |
PSI |
|
|
2 |
Missile |
130 |
2-16 |
200 |
60 |
1200 |
50 |
Shield Distortion +50% |
|
|
2 |
Beam |
120 |
3-15 |
100 |
120 |
900 |
25 |
PSI |
|
|
3 |
Beam |
140 |
4-16 |
100 |
120 |
1000 |
50 |
Shield Piercing +50% |
|
|
3 |
Beam |
140 |
5-40 |
120 |
120 |
1000 |
50 |
PSI |
|
|
3 |
Beam |
140 |
4-32 |
100 |
120 |
1000 |
50 |
Armor Piercing +45% |
|
|
3 |
Missile |
160 |
12-216 |
400 |
60 |
1400 |
100 |
PSI |
|
|
3 |
Missile |
160 |
12-180 |
400 |
60 |
1400 |
100 |
Shield Piercing +25% |
|
|
3 |
Projectile |
120 |
3-18 |
50 |
90 |
600 |
50 |
Shield Piercing +45% |
|
|
3 |
Projectile |
140 |
2-6 |
25 |
90 |
600 |
50 |
Armor Piercing +25% |
|
|
3 |
Missile |
160 |
3-45 |
200 |
60 |
1400 |
100 |
Shield Distortion +50% |
|
|
4 |
Beam |
160 |
6-48 |
100 |
120 |
1100 |
50 |
Armor Piercing +55% |
|
|
4 |
Missile |
190 |
16-240 |
400 |
180 |
1600 |
100 |
Shield Piercing +25% |
|
|
4 |
Missile |
190 |
4-60 |
200 |
60 |
1600 |
100 |
Shield Distortion +50% |
|
|
4 |
Missile |
190 |
19-304 |
400 |
180 |
1600 |
100 |
PSI |
|
|
4 |
Projectile |
130 |
3-12 |
25 |
90 |
700 |
50 |
Armor Piercing +35% |
|
|
4 |
Beam |
160 |
8-64 |
100 |
120 |
1100 |
50 |
PSI |
|
|
4 |
Beam |
160 |
6-24 |
100 |
120 |
1100 |
50 |
Shield Overheat |
|
|
4 |
Projectile |
130 |
4-28 |
50 |
90 |
700 |
50 |
Shield Piercing +55% |
|
|
5 |
Beam |
180 |
12-72 |
100 |
120 |
1200 |
100 |
Shield Overheat |
|
|
5 |
Beam |
180 |
12-144 |
100 |
120 |
1200 |
100 |
Armor Piercing +65% |
|
|
5 |
Beam |
180 |
13-169 |
100 |
120 |
1200 |
100 |
PSI |
|
|
5 |
Missile |
220 |
6-180 |
200 |
60 |
1800 |
200 |
Shield Distortion +50% |
|
|
5 |
Missile |
220 |
24-720 |
400 |
180 |
1800 |
200 |
Shield Piercing +25% |
|
|
5 |
Missile |
220 |
28-840 |
400 |
180 |
1800 |
200 |
PSI |
|
|
5 |
Projectile |
140 |
3-30 |
25 |
90 |
800 |
100 |
Armor Piercing +45% |
|
|
5 |
Projectile |
140 |
8-80 |
50 |
90 |
800 |
100 |
Shield Piercing +45% |
|
|
6 |
Beam |
180 |
12-108 |
100 |
120 |
1200 |
100 |
Shield Overheat |
|
|
6 |
Projectile |
140 |
10-100 |
50 |
90 |
800 |
100 |
Corrosivity +75% |
- Note: The Level 6 Weapons (Except for NRL and Ectoplasmic Annhililator) are available by buying Artifact Superweapon Plans A B or C SUPER WEAPONS ARE NO LONGER IN THE GAME
--DarkArchon 16:17, 1 July 2008 (EDT)
(Updated by GeneralZap -ALL updated on this page June 30, 2009, 7:55 PM Central Time)
(Updated by XenoTerror -PKD updated on this page November 12, 2009, 14:11 EDT)
(Updated by XenoTerror -ALL updated on this page June 20, 2010, 19:56 EDT)

